In working on my Uploader tool, I had to do a bit of research on how to drag, minimize, and close an AIR app. Below is the summarized code in case anyone else is wondering how to do this.
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.text.TextField;
import flash.desktop.NativeApplication;
import flash.events.MouseEvent;
public class Main extends Sprite
{
public function Main():void
{
// button events
mc_exit.addEventListener(MouseEvent.CLICK, exitApp);
mc_minimize.addEventListener(MouseEvent.CLICK, minimizeApp);
mc_drag.addEventListener(MouseEvent.MOUSE_DOWN, dragApp);
}
private function exitApp(event:MouseEvent):void
{
NativeApplication.nativeApplication.activeWindow.close();
}
private function minimizeApp(event:MouseEvent):void
{
NativeApplication.nativeApplication.activeWindow.minimize();
}
private function dragApp(event:MouseEvent):void
{
NativeApplication.nativeApplication.activeWindow.startMove();
}
}
Three buttons on the root of the flash file each with a listener that handles an action when the mouse is clicked on it. The drag button has to use ‘MOUSE_DOWN’ instead of ‘CLICK’ to work. NativeApplication is the AIR app and it looks to see which window is currently active to send the commands for.